Crafting and other powers - Adventure Mode is highly moddable and we need to support vast menus of magical powers and other abilities.Journal screen (quests and knowledge) - we may integrate this with Legends Mode because they are very similar.There is a lot of information about every character, similar to the dwarf sheets in Fortress Mode. Status screens - wounds, skills, needs etc.These are individually much less complicated and risky than the above, but still have lots of little fiddly bits to keep us busy. There must be several ways to perform the same action based on context, play style, and input method. Actions are challenging because they can be initiated by clicking the play area, through buttons and hot keys, or by accessing a full list. Full keyboard and full mouse support for all play styles. Once we have this framework, we’ll just start doing the actions and menus one at a time. Procedural portraits - we need to implement Carolyn’s great portraits for the humans/elves/dwarves/goblins/kobolds, and also get animal people displayed. There’s also a day-night cycle and we’ll have a minimap this time around. Main interface layout - similar to Fortress Mode, there are tile-based actions, information menus, and other actions like travel.Travel map - we have the world map, but sites need hundreds of sprites to match up with the ASCII that shows individual streets etc.First, the basics, which will let us actually see what’s going on at all in the new art style.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |